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Tag Archives: Away3D
BitmapRenderSession Demo.
(Updated: Download Link Added) Phew, a tech demo hasn’t found it’s way on here for quite a while! Here is one to let you know I’m back, but busy. I finally managed to get an idea down on to paper, … Continue reading
How to create a Skybox in Away3D.
This technique is used when you need to create an all-round back drop for a 3D scene. A skybox is basically a big cube and textures are on the inside, and the camera is placed in the middle of the … Continue reading
Away3D Base Class
In my effort to cut down the amount of code I write when using Away3D, I created this. It is a base class for projects using Away3D. What this does is create a series of protected functions that you can … Continue reading
Away3D Skyboxes
This is my best demo yet, and it is crucial to my new site. This demo is using the sky box features in Away3D. For those of you that don’t know what a sky box is, it is a collection … Continue reading
Cool Away3D Example.
I just found this example over at Away3d.org and I have to say it is the best one yet! Here’s the link: http://www.closier.nl/playground/railaway_express.html. This is a new demo/game to show of Away3D 2.2 new features!! Enjoy, and good night. Harry
Some more Away3D :)
I have just spent the last hour or so playing with Away3d (again ), and have just made this among other things. It is a sort of implementation of a particle system, but as I am still fairly rough around … Continue reading
Playing with Away3D
I have just spent a couple of hours last night getting to grips with Away3D. I just created a little demo that creates a few spheres and then adds an ENTER_FRAME event listener and responds to mouse movement. You can … Continue reading
Away3D – Getting Started
I have recently been trying to pick up Away3D. I have to say this engine is absolutly awesome! I have decided to build my portfolio using this, so this will help me get used to using the engine as well … Continue reading